Level design

"It is our core responsibility to give the player the room to experience all facets of the gameplay mechanics, while still meeting the visual requirements.
LDs are in charge to create the gameplay world from the first idea to the fully finished map, collaborating with design, art and coding to achieve a polished result.
We plan out and create gameplay areas, script quests and special events and we place provided assets and lights to make an experienceable and immersive game.
"

Monica, Senior Level Designer
Share by: